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dsv file then it does not mean anything since there will always be a. ds(0-9) files then YOU ARE USING SAVE FILES. This means that you will have to use save points within the game. These are likely to survive between emulator versions. These are likely to break between emulator versions. To save us trouble, DO NOT USE SAVESTATES. Have you ever used a save point in the game? IF NOT, then you are using SAVESTATES.Do you use a hotkey such as 1 or F1 or anything from the menu bar of the emulator (containing such things as FILE, EMULATION, VIEW, CONFIG, etc.)? In other word, do you save using the menu option 'Save State'? If so then you are using SAVESTATES.Do you navigate through the game's menus, using the bottom screen of the emulator? If so then you are using SAVE FILES.
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In order to return to where you left off in the game. Here are some steps to follow to choose the correct word so that other people know what you are talking about: Guess it was just the size of the file haha.Apparently some people do not know the difference between save files and savestates. The other thing was, of course, the size, so i trimmed my save file (which was apparently just padded to 128kb) to look like the VBA one. Like you said, the first 16 bytes were not in the VBA one. sav file that VBA created for summon night and compare it to the. whoa haha actually it did kinda worked ^^. ^^), I'm going to catch up in the game during the time i'm relaxing in the back seat. Since I don't have to drive the whole way(playing the ds while driving is a no no haha. I'm heading to las vegas later this week (right before finals.) which is like a 7-9 hour drive from where i live. I've tried using the online converter and converting it to a 8kb file but still no go. If i set it to read 128kb flash save file, it'll detect it but it can't read the saves and I can't save either. When I set VBA to automatically detect the save type, it'll still just overwrite my 128kb save file with a fresh 8kb one. sav file, I think i deleted the first 16 bytes which was just AKGB, a 02 in the middle, and then a bunch of zeros. I'll keep that in mind next time I want to move my saves from AKAIO and VBA. I guess i'll keep a lookout from now on r. I wasn't too far into the game, just maybe 4-6 hours into it (although i was almost done _. gba file and look for a eeprom save file, while my acekard 2 looks for the flash save file haha. Its still kinda weird because emulators recognize the same. Well, I trimmed the rom I was playing (summon night SS1) and apparently the savefile for the game was corrupted or something. or not) and found out that the various sizes are related to the save types such as eeprom, sram, and flash. Anyway, I was reading up on save file types (without compression/encryption that some emulators might have. Oh yeah, I've used VBA 1.8.0 beta 2 and 1.7.2.Īrrg, should have did this before but was a little bit too lazy haha. I looked up the game and it uses EEPROM_V124 which uses 8kb saves? I dunno. So i was just wondering what the problem was or what i need to do. sav file that akaio creates is 128kb and not 8kb. sav file there, it replaces it with a 8kb file. But once I get to the load screen, all it says is "new game." Funny thing is that when I play the game on vba, it creates a 8kb. Once I load up the game in vba, it states that the battery file was loaded at the bottom in red. This way, i'm pretty sure the extention and name of all the files are correct. sav file from the micro sd slot to my VBA folder. There's a couple of scenes which I do not want to replay a couple of boss fights to view the scenes (basically, I want a use a savestate to view all the scenes). So, i'm playing summon night swordcraft story 1 on AKAIO 1.4.1 with EZFLASH 3in1 Expansion. To save us trouble, DO NOT USE SAVESTATES. Don't mean to hijack the thread, but i'm also having a similar problem.